dc.description.abstract |
The mobile smart phone has become the most sought after technology tool, among
the younger generation of the world. Sri Lanka is no exception with mobile
penetration at more than 100% with growth of smart phone usage growing
exponentially. Gaming with the aid of computers has become a billion dollar business
and the wide usage of mobiles meant that a wider audience has now access to such
tools. Companies are moving away from broad based advertising to more targeted
direct advertising to capture market share. Use of mobile apps is widespread and the
potential for companies to generate revenue streams by tapping into these
applications have huge potential. The business strategy adopted by some developers
is to offer the game for free while progress in levels of the game require in-app
purchases to improve the gaming success and gain competitive advantage among
players. In the perspective of the developers, in-app purchasing done by the gaming
individuals is the main revenue stream. In developing countries like Sri Lanka,
players of these games are reluctant or unable to spend money to purchase these inapps,
since there is no financial benefit other than succeeding in the game. The other
reason is that credit card details should be provided to purchase them. Most young
people do not have or have access to credit card facilities. Thus, developers of game
products are inhibited due to the lack of monetary incentive to build new gaming
products and the players are inhibited by not being able to utilize the total advantages
provided by the game. “Save – me” is a product designed to overcome these
constraints by introducing an alternative method for payment and thus provide an
incentive for mobile game developers to expand their market and increase their
revenues, leading to the development of the information technology sector in the
country.
The current revenue models used by game developers include, selling the game for
a fixed amount as a onetime fee, generating revenue from advertising while providing
the game at no cost, and product or service providers financing the cost of the game
through use of virtual coins. The models were evaluated using cost-benefit and
sensitivity analysis. The latter was selected for its innovativeness and the ability to
address the issue in a cost effective manner. The web portal solution includes three
stakeholders. i.e. gamers, developers and manufacturers of goods and services
targeting the gaming segment of the population. The process will commence with
manufacturers / distributors assigning a discount to their products, in order to boost
their revenue. Instead of giving customers the monetary discounts, the manufacturers
will purchase virtual coins from “Save me”, and assign those coins to selected games
on the portal. Customers who have registered on the portal, can earn these virtual
coins instead of the discount, by progressing through the game and collecting these
virtual coins. They can then exchange these virtual coins by going to their local
supermarket which acts as a distributor and exchange the coins for the physical
product that the manufacturer wants to promote. The game developers will be sharing
the revenue via the purchases done by the players together with the portal owner. |
en_US |